In the wake of a taste of world peace courtesy of Pokémon Go, it's undeniable that the creature-catching series stands as one of the most ubiquitous gaming titles in existence. The iconic Pikachu is just as recognizable as Mickey Mouse, if not more so. The continued pandemonium surrounding trading card values ensures near-daily Pokémon news stories. You'd be difficult to find a Pokémon game that failed to move at least a couple million units. Even, fan-made Pokémon games go viral every year.
However in spite of that pervasiveness and popularity, some Pokémon games that remain overlooked. These are titles that didn't get their proper due, or were buried by the hype of the mainline series. They're Pokémon games released on ill-fated consoles or services, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have flourished if they ever got follow-ups or modern remakes. With these criteria in mind, this list will not be just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?
Pokemon Ranch: The Cozy Forerunner
Too many Pokémon games focus on the combat element of the series, and not nearly enough of them focus on the ordinary aspects that would come with owning a pet. Admittedly, modern titles include small features like these in recent entries—you can play with your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a repository to hold monsters from different games. Reviews from its launch said Ranch was a poor if not truly ugly game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a ranch where your personal Miis—get this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.
Ranch was released well before Stardew Valley sparked the enduring trend of cozy games. It was before the rise of passive games, and the video playthrough popularization of viewing games you aren't actively controlling. Most people never understood that Ranch's concept to observe your critters as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so remarkable, a Twitch stream focused on broadcasting the game continuously. The streamer who operates the channel states that, after almost twenty years of experiencing the game, he even now has not seen everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Strategic Board Game Lost
Did you know that Pokémon once had an licensed tabletop game with miniatures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new figures.
These poor design choices masked a tragic reality: Pokémon Duel was an excellent strategy game with Duel today. "I can’t express how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, game design, and features in general," another commenter wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket together."
Regrettably, Duel's early release was plagued with connectivity problems. Technical problems, alongside Duel's predatory business model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unique board structure made for a great strategic challenge for the handful of players who played Duel, but that playing field is also a daunting visual mess.
Pokemon: Magikarp Jump: The Whimsical Gem
Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with raising the ultimate version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.
Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the core series would do, like offering a wide variety of the same species of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially sophisticated or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when Game of the Year season rolls around.
With dozens of mainline entries and spin-offs, chances are that I omitted that particular Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu